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CrabFINAL_edited.jpg

VAMPIRE CRAB

3D Modeling

PROJECT DETAILS

This illustration was created to learn and practice the workflow of 3D model creation using retopologization, color maping and realistic rendering with Pixologic Zbrush. Moreover, this project was the first dive into scence creation, compositing, lightning and texturing in Maxon Cinema 4D.

AUDIENCE

General

 

CLIENT

Prof. Chi Chun

University of Toronto

 

YEAR

June 2020

FORMAT

Digital

SOFTWARE

Pixologic Zbrush

Maxon Cinema 4D

Adobe Photoshop

PROCESS WORK

1

Research
& SKETCHES

I started by conducting research on the anatomy of the Vampire Crab. I created 3 different views of the crab to use them as references in the 3D modeling software Zbrush. 

Reference image
Reference image
Frontal View Sketch
Side View Sketch
Back View Sketch

2

MODELING

To built the 3D model I first created an articulated rough model that I could later use as a guide to build the different parts of the crab quicker. Then I modeled a blob in the shape of the shell and sculpt on it the details. I created one leg and duplicated it several times, changing a bit its size and appearance to fit the other legs. I did the same with the two claws. The final goal for this project was a static illustration so the model wasn’t built to be rigging friendly.

Reference Model
Low-Poly Structure
High-Poly Structure

3

Light & texture

I painted the crab following data references in Zbrush and converted it into a UV map that I was able to export into Cinema 4D. I also exported the 3D model as a low polygon resolution for use in Cinema 4D. Once imported into Cinema 4D, I created a sand scene and experimented with the lights to give it the desired look.

Painted model in Zbrush
Light & Texturing in C4D

compositing

4

After rendering the scene, I added the final details in Adobe Photoshop.

Final piece
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